The Pathfinder Chronicles, Book I
Engu the Tengu
"The first time you see my blade, it will be sticking out of you."
Engu the Tengu
Male tengu fighter (mobile fighter) 2/rogue (unchained, scout, swordmaster) 6 ( Pathfinder RPG Advanced
Player’s Guide 105, 134, Pathfinder RPG Advanced Race Guide 162, 164)
N Medium humanoid (tengu)
Init 3 armor, 2d10+16)
Fort 6 (1d4+5/18-20) and
Snak (mithril) 6 (1d4+5/18-20) and
bite 1) or
dagger 6 (1d4+1/19-20) or
kukri 7 (1d4+5/18-20) or
old staff (mwk elven curve blade) 7 (1d10+7/18-20) or
quarterstaff 2 (1d6+1) or
sap 6 (1d6+1 nonlethal) or
wooden stake 6 (1d4+1) or
Ranged darkwood composite shortbow 7 (1d6+1/×3)
Special Attacks scout’s charge, sneak attack (unchained) 1 Str), kukri (2), old staff [quarterstaff] (mwk elven curve blade), sap, wooden stake (3), backpack, belt pouch, chalk (10), flint and steel, masterwork thieves’ tools, mirror, trail rations (2), waterskin, 126 gp, 5 sp
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more
vs. striker) for 1 rd.
Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can’t 5
ft step) for 1 rd.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Glide DC 15 Fly check to fall safely from any height.
Leadership (Base Score 6) You attract loyal companions and devoted followers.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Scout’s Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Tiger Trance (Ex) Make a maneuver check against opponent, then charge and make a full attack.
Trance (7 rounds/day) (Ex) You enter a trance, gaining specific benfits from your active trance.
Trap Spotter (Ex) Whenever you come within 10’ of a trap, the GM secretly rolls for you to find it.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Rogue’s Edge: Acrobatics
+5 Ranks: You can move at normal speed through a threatened square without provoking an attack of
opportunity by increasing the DC of the check by 5 (instead of by 10). You aren’t denied your Dexterity
bonus when attempting Acrobatics checks with DCs of 20 or lower.
It is not known exactly where Engu lives, but it is not in the city.
It is rumored he travels around with a small bandit crew of misfits and rejects, but that they are very loyal to each other.
He has a reputation as professional and efficient and has his own code of ethics.
His and his crews’ specialties are for stealth, acrobatics, trap disabling, breaking & entering, theft and escapes.
Although he is not known for assassinations, he is known as a deadly opponent in combat.